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Design Series

The Making of Dead by Daylight™: The Board Game (Part 6: Making Killers)

Building Killers was one of the most interesting and challenging parts of creating Dead by Daylight: The Board Game. ...

Part 5: Mechanics Sacrificed in the Basement

Welcome back! Last week, I shared some mechanics that made it into the final game. This week, I’ll talk about the on...

Strategy-Centered Design

Thinking in terms of ‘Strategies’ rather than ‘Actions’ will help your designs adapt to the way players actually play...

System-Oriented Design

Building your game with Systems will streamline your design process and keep your game compartmentalized and agile. T...

Experience-Focused Design

Thinking in terms of ‘Experience’ will help you design a game that fulfills its promise to players. In designing a ga...

You need a Design Process!

People often ask “how can I get good at designing games?” or “what’s the best thing I can do to become a game designe...
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